By Rupali Sharma
The Video Game Craze has broken record levels these past few years. From here on, this sudden surge will only grow. Luckily the gaming industry envisages experience over qualification, and recruiters pay close attention to your talent and portfolio. So it is now crucial to learn in a way that helps you in overall knowledge building in the gaming industry.
As a result, to enter this elusive sector, skilled people are required who can compete in the market. Today’s youth are moving away from traditional education and moving towards designing, animation, programming, and arts. To become a professional Designers, there are certain DOs and DON’Ts that need to be kept in mind.
Let us go over these together, and start by understanding the roles and responsibilities of a Game Designer, and get to know some interesting facts about the same. Let us begin.
Game design is designing all the aspects of a video game, before a single line of code is written. These include the documentation, genre, environment, story, characters, gameplay systems, mechanics. objectives, user experience and much more.
With the arrival of new sets of platforms and formats like consoles, mobile phones, handheld devices, educational games, virtual reality among others; game design has become a very sought after career in the Gaming Industry. No knowledge is a waste when it comes to Game Design. Each video game varies in terms of feel or target audience, similarly each Game Designer differs in their approach to construct a video game from the ground up.
Depending on the size of the studio, the roles and responsibilities of a Game Designer are divided. Smaller studios who can’t afford multiple people, resort to using a single Game Designer for all their design needs. Such studios are amazing for designers who are just starting out their careers, as working in a variety of roles, they inadvertently become good at many things. This also helps them decide where their area of expertise lies, and can specialize in that field.
Bigger studios usually have multiple designers working on the same project. Here each designer needs to be a master of their expertise, and put forth their best work.
Unlike other competitive careers, getting a Degree isn’t a necessity, although having one surely increases your knowledge and experience. The one thing you absolutely need to enter the gaming industry, aside from a creative mind, in-depth research and understanding of games is: A PORTFOLIO.
Here are 5 Tips to get you started in creating an amazing portfolio:
Before understanding the responsibility of a Game Designer, you should know about Game Design Document (GDD). A Game Design Document a living document which is highly descriptive of the design for a video game. It is created and edited by the production team as the production goes on.
Game designer responsibilities and the kind of work they do is quite salient to know. They usually require several things while making or modifying a video game.
Hideo Kojima the designer of Metal Gear, Sid Meier the designer of Sid Meier’s Civilization, Hironobu Sakaguchi the designer of The Last of Us and Gabe Newell the designer of Dota 2, are among the best known Game Designers in the world. Their journey was not easy but their hardwork and dedication paid them off.
Don’t let anyone stop you from learning!
Enter the destination URL
Or link to existing content